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STEVEN
MIRASOLA

Recently, I participated in the 2021 Ubisoft NEXT Level Design Competition and submitted one of the most comprehensive level designs I've had the pleasure of developing. While I didn't make it to the end of the competition, I am incredibly proud of the level I designed.
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Below you'll find a gallery of top-down maps I made for the competition, with explanations and justifications for my designs.
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I also used Dreams on PS4 to help me visualize the level as I designed it, and created a fly-through to give a good sense of the space.













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Level Fly-Through Made in Dreams
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