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TOMO is a 2D endless runner game where players assume the role of Tomo, a Spittlebug fleeing from predators who destroyed his colony. If Tomo dies, he enters an Ethereal realm as a spirit, and must dodge demons until he reaches a life orb to bring him back to his mortal body.

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Tomo was made as part of a 4-day program-wide college game jam in Fall 2020, where 6 team members (two from each year of the program) worked together around the theme: "Death is Not The End."

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While we ended up creating an awesome entry, my intention during the jam was simply to work with the less experienced team members and pass on best practices of game development so they can take the lessons forward to their own/other projects. Creating a positive learning environment worked very well for us, as the result is something we are all very proud of. 

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The game could have benefitted from a few major tweaks such as adjusting seed placement so that they followed the arc of the character's jump, and smoothening/lengthening the transition when returning from a ghost to bug, however, fixing these in time was less of a priority for us than helping the less experienced understand Unity better. 

 

Team Members: 

- Steven Mirasola

- Rahul Poundarik

- Merik Salvadore-Ally

- Tyler Donascimento

- Marko Kuper

- Brett Formosa



My responsibilities included

- Game Design

- Level Design

- Environment Art

- Project Management

 

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