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STEVEN
MIRASOLA

HomeWrecker is a mobile tapp-a-palooza style game where you smash and destroy houses and all their furniture against a timer.
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This game was made as a cumulative project in college to test out various monetization methods in mobile games, and also learn the process of publishing apps to the Google Play store.
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It was made using Unity over the course of 6-7 weeks.
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Team Members:
- Myself, Steven Mirasola
- Vinny Oliviera
- Tony StGermain
- Amanda Duarte
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My responsibilities included:
- Game Design
- Level Design
- Audio (Music and SFX)
- 3D Modelling/Texturing
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